AI Insights · Timothy · April 2024
Top Educational Games in the Netherlands: Q1 2024 Performance
Discover the performance trends of the top 5 educational games in the Netherlands for Q1 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, educational games in the Netherlands showed varied performance metrics across downloads, revenue, and active users. Below, we break down the trends for the top 5 educational games on a unified platform, as reported by Sensor Tower.
Squla - Fun learning experienced a steady increase in weekly revenue, peaking at approximately $6.9K in the final week of March. Weekly downloads fluctuated, reaching a high of 3.3K in mid-February. Active users peaked at around 10.9K in the same period, with minor declines towards the end of the quarter.
Lingokids - Play and Learn saw a gradual decrease in weekly downloads, dropping from 1.6K in early January to 629 by the end of March. Revenue also showed a downward trend, starting at $2.3K in the first week and ending at $1.9K. Weekly active users peaked at 4.4K in the first week, with a slight decline to 3.5K by the end of the quarter.
LetterSchool - Learn to Write! maintained fairly consistent weekly downloads, averaging around 300-400. Revenue was stable, with slight fluctuations peaking at $1.1K in late January. Active users remained steady, hovering around 2.2K throughout the quarter.
Learn Languages With Emma showed stable weekly downloads, averaging around 300-400. Revenue peaked at $661 in mid-March. Data on active users was not available for this app.
Intellecto Kids Learning Games had minimal weekly downloads, with numbers dropping to zero on multiple occasions. Revenue remained modest, peaking at $709 in the first week of January. Active users showed a slight decline, starting at 170 and ending at 83 by the end of March.
For more detailed insights and trends, visit Sensor Tower.